Determining the Battlefeild size / Basic Tips


A battle field is at a base range of 500 even with melee. If you add a ranged troop you add the range of that troop (with your coresponding level of weapons calibration added) to the range making a formula of (troop range with cal added in) + base battle field range (500).
For example; A fire mirror with the 10 weapons calibration has a range of 2,250, add the battle field range in and it's a total of 2,750.

Troops all start at the same position, however they will move towards the enemy according to their speed. This means that the fast units will shoot ahead of other others because of their speed. Ranged units move until they are in range of an enemy unit.

If you send Fangs into battle without a another ranged troop such as longbowmen, fire mirrors, and lava jaws, they aren't that great of a troop. Let me explain. A fangtooth has a range of 900 (10 weapons cal), a melee 2,400 (10 metalurgy), and a ranged of 1,200. If you send a troop that has a farther range than a fang, it goes melee. So that's why you see people sending [x] amount of fangs with 1 LBM... That 1 LBM makes the fangs go melee which is their best thing... Because they have a higher speed and attack than ANY other melee troop. Granite ogres are right close behind them ready to die next (if you can kill them). GO's with level 10 RD and dragonry, have a speed of 700. The melee troops then follow behind them as said; halberdsmen, minos, consripts and then giants. The porters, AT's, and spies are out of the calculation and do not participate in battle... They are not suspected to be any part of a threat. Lava jaws, longbowmen, and fire mirrors, are always in the back laying fire onto every troop they see... They're weak against speed troops only on defense, but they rock speed troops on attacks.

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